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With GoalQuest Heuristics™, Interactive Means More Than a Great Web Site
New York, New York—August 4, 2005 GoalQuest Inc. today unveiled GoalQuest Heuristics™, a series of plug-and-play modules that enhance the user experience in GoalQuest program content by immersing participants in a world of interactive scenarios, self-tests and exploratory games. Developed with the input of thousands of students and parents, the new format was designed to capture the attention of end-users through friendly and engaging user interfaces and editorial narratives. GoalQuest Heuristics will be made available to all GoalQuest clients as a standard feature in products such as EYOp™ (Enrollment Yield Optimization), FYRe™ (Freshman Year Retention) and PICS™ (Parents Involved in College Selection). For example, an alcohol awareness module lets students guide a virtual college freshman named Jim. Users make choices on Jim’s behalf, such as whether to go to a particular party or complete a reading assignment for the next day’s class. Jim’s life evolves according to the choices participants make for him—e.g., one decision-point may be a "morning-after" scenario, forcing Jim to choose between getting to class or sleeping off a hangover. Other modules, such as a personality self-test, consider students’ specific motivations and interests and enable them to explore a customized selection of careers and majors. GoalQuest plans extensive development of these situation-based interactive modules to address a wide variety of real-life issues facing college students, high school prospects and parents of both audiences. Among the interactive modules to be released this summer are:
"Since they were toddlers, students have been told to eat their vegetables," said Jade Smith, Director of First Year Programs at Loyola Marymount University, which two years ago introduced GoalQuest FYRe. "It’s hardly breaking news that college students don’t always make the best dietary decisions. By giving them an opportunity to realize the consequences of poor nutrition choices, we can arm students with information they can then take to the dining hall. The GoalQuest Heuristic modules show even greater potential, however, when they prompt students to explore subjects like substance abuse and sex in a format that truly grabs their attention." "Commentators have long touted the potential of the Web to spur student learning and knowledge retention," said Peter Tomassi, Vice President of Product Development and Editor-in-Chief at GoalQuest. "To date, however, most student Web sites and learning applications have done little more than polish their printed ancestors—text books, student handbooks, viewbooks, etc.—by sprinkling in multimedia bells and whistles. GoalQuest Heuristics insert students and parents into truly interactive experiences that bear little resemblance to today’s passive Web destinations." About Loyola Marymount University About GoalQuest |
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